Monthly Archives: November 2012
Finaly I finished my project. After +1 month of production and 30h of rendering on render farm, the image is ready. Rendered in resolution 5760 x 3240. Composited over an original image. Post production in photoshop.
Unfortunately I found some texture which were unwraped incorrectly so I need to tweek them, same with other details. Strange thing happened and on the render there is one wall missing so I’ll need to work on these changes. The … Continue reading
Currently rendering a huge scene (200 objects, 5 milions polys). My computer won’t handle that huge scene, thanks to renderfarm.pl, they will render this scene for me. They don’t have any complex scenes to render and they are in the … Continue reading
This idea to create this post apocalyptic scene came to me after watching andrew’s tutorial on www.blenderguru.com. I didn’t use his starter file or any files or objects used in his tutorial. The original blend file has 200MB it’s caused big … Continue reading