Post apocalyptic type of scene

This idea to create this post apocalyptic scene came to me after watching andrew’s tutorial on I didn’t use his starter file or any files or objects used in his tutorial. The original blend file has 200MB it’s caused big amount of ivy’s in the scene and 2 particle systems on the floor(final number of vert 3mln./ in the view port 1mln.). Almost every texture in the scene has a texture from cgtextures and that’s why you won’t find any in this rar file. Sandbags have applied multires. modifier with render subserf 3, in the viewport 0.

Render time using 1000 samples in cycles = +3 h

Enjoy & Comment. Below you can see progress making renders.

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